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Fresh supermarket trainer - the morning-huddle quiz tool: three questions, thirty seconds each, to find out whether last month's training survived

Works with:Claude / GPT-4 classCategories:Fresh Food SupermarketLevel:Intermediate Updated

Build me a single-file HTML morning-huddle quiz tool for a
fresh-food supermarket trainer. Opens by double-click, works
offline, projects onto the huddle screen or TV.

Background: operational training evaporates within weeks, and
the morning huddle has five spare minutes. I want a "random
quiz" segment: one question on screen, pick someone to answer,
flip to the answer points, thirty seconds per question. Question
maintenance must be nearly free - edit in a spreadsheet, paste
into the tool.

Question bank:
- Question structure: role (produce / scale / cashier /
  everyone), prompt, answer points (2-4, one short line each),
  optional "common mistake" note
- Two entry paths: single add/edit/delete in the UI, or bulk
  paste from a spreadsheet (tab-separated: role<TAB>prompt<TAB>
  answer points, semicolons between points). Bulk via
  spreadsheet is the main path
- Data in localStorage, plain-text export/import for backup

Quiz mode (the core scene):
- Screen/TV friendly: huge prompt type, one question per view,
  readable from the back row
- Draw rules: filter by role (only produce staff today? draw
  from produce + everyone only); default 3 questions per
  session, adjustable
- Random but not dumb: no repeat within 14 days of last use;
  questions marked "missed" enter a miss pool and get drawn
  first next time
- Flip interaction: prompt first; click (or press space) to
  reveal answer points; then two buttons: "got it" and
  "missed" - "missed" logs the miss and tints the card red
- After each question, show its history: times drawn, times
  missed - making the chronic offenders visible

Miss board:
- Sorted by miss count: prompt / role / times drawn / times
  missed / last miss date
- Export as text - the high-miss questions ARE next month's
  training agenda

Hard constraints:
- Single file, no build, no external CDN or fonts; spacebar
  flips, arrow keys advance - for remote use while projected
- No accounts, no team-battle mode, no points leaderboard -
  the quiz exists for recall, not competition; points invite
  gaming, and gamed data is worthless
- No preloaded sample questions - empty start, first screen
  teaches the paste format
- No "employee mastery reports" - the tool knows how often a
  question was missed, not who missed it (answering is
  anonymous); don't fabricate conclusions the data can't
  support

Why it is written this way

The decay curve of training is brutal: a sliver left after a week, indistinguishable from never-trained after a month. The only cheap countermeasure is high-frequency micro-retrieval, and the huddle is a standing gathering that already exists. Every design choice here serves one goal - driving the cost of quizzing toward zero: bank maintained in a spreadsheet and pasted in, one click to draw, thirty seconds a question. If the ritual costs real effort, it won't survive two weeks.

The two "random but not dumb" rules keep the bank from going stale. The 14-day no-repeat window stops the same questions cycling - employees memorize answers instead of actions. Missed questions jump the queue, so weak spots automatically get the higher frequency. It's the same loop as cycle counting - "the less accurate the item, the more often it's counted" - with memory in place of inventory.

The single "missed" button is deliberately the ONLY data capture. A huddle segment is thirty seconds; recording any extra field (who answered, which shift) would kill the ritual. Anonymity buys data honesty - employees don't guard against it, and the trainer gets a clean miss distribution. The cost is that no per-person mastery analysis is possible, which is exactly why the "mastery report" is banned outright: the data doesn't contain that dimension, so any such report would be fiction.

No points, no battles, no sample questions - same logic as the other tool entries: turn quizzing into a contest and behavior shifts from recalling actions to gaming answers, corrupting the miss data with it. The one asset this tool must protect is that the miss counts are real.

training reinforcementhuddletool